Release Versions

Version v0.2.1

  • Fixed invalid code generation of non-zero (true) branches.

Version v0.2.0

  • Added convenient kernel loading and caching to accelerator classes.
  • Added properties to query the maximum number of threads of an accelerator.
  • Added Disposed event to Accelerator.
  • Added support for Cuda 9.0.
  • Added new cross-platform Cuda API.
  • Added integer-division operators to GPUMath.
  • Added RadToDeg and DegToRad conversion methods to GPUMath.
  • Added support for .Net Core 2.0.
  • Removed LLVMSharp dependency.
  • Enhanced SSA code generation.
  • Fixed invalid constant generation of padded structures.
  • Updated CompilerServices.Unsafe dependency to version 4.4.0.

Version v0.1.4

  • Fixed invalid code generation of float-based Atomic.Min/Atomic.Max functions.
  • Added support for nullable types in kernels.
  • Fixed invalid return value of atomic add in CPU mode.
  • Fixed invalid resolving of generic virtual methods.

Version v0.1.3

  • Fixed critical thread-divergence issues in CPUAccelerator.
  • Added additional checks to avoid group-barrier functions in implicitly- grouped kernels.
  • Fixed critical issue in kernel-launcher code generation in CPUAccelerator.
  • Fixed invalid loading of double constants in Force32BitFloats mode.
  • Fixed invalid code generation of some math intrinsics (Atan, Atan2, Pow).
  • Fixed wrong view dimension in GetRowView.

Version v0.1.2

  • Added atomics for index types.
  • Added new debug views for generic array views in CPU mode.
  • Added additional operators to index types.
  • Added min/max functions to index types.
  • Added new clamp functions to GPUMath.
  • Added support for IntPtr.ToPointer functions.
  • Enhanced reduction interface.
  • Fixed invalid ArgumentOfOfRangeException-check in MemoryBuffer.
  • Fixed critical issue in ArrayView3D<T>.GetSliceView.
  • Fixed critical issue in ArrayView<T>.GetRowView.
  • Removed internal IL-assembly intrinsics by an official Unsage package.
  • Added debug and release versions to NuGet package. Reason: Exceptions are not allowed in GPU code but debug assertions are allowed. Release builds do not contain assertions. Hence, debug assemblies are are required for proper error messages in GPU kernels during development.
  • Added feature to force all floating-point operations to 32bit (even math intrinsics): CompileUnitFlags.Force32BitFloats.
  • Fixed invalid math-intrinsic annotation.
  • Fixed invalid error messages in debug assertions on PTX-based devices.
  • Fixed critical issues in array code generation.